Combat experience (this skill is str based for strong heroes, agi based for fast heroes, constitution based for tough heroes, etc. The relevant ability depends on the character class): This is the sum of your battlefield awarness, mental and physical stress endurance and reflexes that allow you to minimise the negative effects of the damage you take.
Knowledge(Medicine) Int/Wisdom: This skill allows for the effective treatment of injuries and health problems. It allows operating, using proper tools and medicines in safe conditions.
Every character is trained in first aid and in using basic med-kits.
A wounded character (any character that has just received the damage), with the damage exceeding 20% of its maximal HP has to make an endurance save, the results of this roll determine the loss of capacity after receiving the wound caused by pain, body damage and trauma.
Endurance save bonus is the total sum of
reflex,
will and
fortitude saves
and combat experience skill bonus.
Hit locations:
Roll 1d100 damage location
table:
Endurance test DC penalty table depending on the hit location and severity:
Things that influence the DC:
The basic DC is the damage dealt
Test results:
Examples:
Character with 6hp 2 reflex, 1 will, 1 fortitude and combat experience score of 4.
Character takes a 4 damage hit to the torso as a surprise attack from the concealed location:
Now the character makes the endurance save:
The DC of the endurance save is:
4 (from damage) + 4 (from damage exceeding 60% of total hp) +4 (flat-footed) = 12
Character rolls 2 and adds 8 from the sum of ref, will, fort and combat experience.
Save result is 10 vs DC of 12, the score is equal to -2
Character adds this penalty to every attack roll and skill check until medical aid is provided.
example 2:
The same character used painkillers before getting hit:
Save result is 10 vs DC of 6, the score is equal to 4
Character makes another test after 4 minutes of game-time.