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Blarraun's RPG

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Absurdity

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You have 26 points to spend for your abilities which directly translates to taking a single 18 and filling rest of your spots with 10s.

Look at the dnd 3.5 calculator for help in detemining your scores.
http://plothook.net/tools/pointbuy.htm

Full hit dice mean, that you take maximum hp bonus from the hit dice assigned to your class. For a dedicated hero it is 1d6, so you start with 6 hp +/- any constitution score bonus/malus.

Okay thanks.
 

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You have 26 points to spend for your abilities which directly translates to taking a single 18 and filling rest of your spots with 10s.

Look at the dnd 3.5 calculator for help in detemining your scores.
http://plothook.net/tools/pointbuy.htm

Gross, 3.5 sucks. Pathfinder balances at 10, not 8.

edit 1:it will take 6 hours to upload cp2020

I downloaded the book itself in about 2 minutes, and it only took me 30 seconds to find through a Google search.
 

Ex-User (9086)

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From here onwards GM colours are red and yellow. Red for mechanics and yellow for specific comments. Use them if you will, but don't be surprised to see mine.
Looked at revised versions of the skill list in CyberPunk, Calliope's skillset as an Infiltrator (or whatever we call it) would be something like this:

- Acrobatics + Climbing Acrobatics is Balance in d20, Climbing, added
- Stealth, you have it as a fast hero
- Evade/Track/Hide this falls into investigation / move silently / hide skills
- Security Tech (electronic & lockpick) this is disable device in d20
- Sleight of Hand this skill will be added as one from your Criminal occupation
- Awareness this is a Spot skill
- Handgun there is no weapon skill in d20, I suggest trading 2 skill points for +1 BAB to increase your combat output, you get a personal firearms (handguns) proficiency as a Criminal bonus feat
- System Knowledge Computer Use skill, you can add knowledge(programming) for extra brains
- some type of investigative skill investigation lends itself well :p
+ whatever basic level of tech/electronics she needs to run any gear and get inside a location and back out successfully computer use, knowledge (IT) or knowledge (electronics)

Other skills of use
- Motorcycle (travel) drive (motorcycle), or drive (general) you can also drive cars/trucks and similar
- Persuasion & Fast Talk Diplomacy/Bluff
- Streetwise / Street Survival (due to her past) Knowledge(Streetwise) from Criminal additional class skill

The Covert Operative role we were discussing earlier has a special role bonus of 1/2 Level added to Hide/Evade, Stealth, Awareness, and Init, I think.
You can trade +1 defense or +1 bab for +2 skill points, you can trade 1 hd for +4 skill points, as a fast hero you start with a +3 def bonus. I suggest:


2c5977cc41.png


You would trade 1 bab and 4 def bonus for 20 special skill points that can only be spent on Spot, Move silently, or hide. There is no evade, your evade is the defense bonus, but I think you are able to dissappear and not dodge bullets in the end. You would still get your normal reputation, I replaced that table to showcase.

Instead of this:
c1ec9a793e.png


Anyway, I could use your feedback on this, as I'm not sure how many points I'd have to put in various skills to be effective and my SP allotment currently is only around 28-32 which doesn't give much flex. So we need to work together to come up with a suitable skillset (in case I missed some or we can merge some) that I can put enough points into to be effective at level 1.

In this case trading effective +5 bab yields 20 skill points instead of 10, because it is limited to only 3 skills and allows for your specialisation.
 

Ex-User (9086)

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Gross, 3.5 sucks. Pathfinder balances at 10, not 8.
If you look in the core d20 rulebook you will see they assign stats as seen in dnd 3.5, nothing personal baby.
I downloaded the book itself in about 2 minutes, and it only took me 30 seconds to find through a Google search.
I said I am uploading the whole cp 2020 collection, didn't I? 1.66 GB
 

Jennywocky

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... and we picked d20 modern to keep things simple. :p
 

Ex-User (9086)

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... and we picked d20 modern to keep things simple. :p
Okay, let's finish this.

You would have the infiltrator class (criminal/adventurer(pick yer fancy) occupation), following the table above.
The rest is the same as fast hero, with the exception of class skills, your class skills are:
Balance
Climb
Hide
Move Silently
Disable Device
Sleight of Hand
Spot
Computer Use
Knowledge (systems)
Knowledge (streetwise)
Investigate
Drive
Bluff
Survival
and two other fast hero skills

Your custom skills would be:
Knowledge (systems)
This works as your knowledge of writing basic scripts, bugging/overriding IT platforms and gathering information using installed devices, etc. Knowledge of electronics+IT. (Mix of craft(programs), research and decipher script skills)
 

Jennywocky

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THANK YOU MISTER GM GUY. :D

sales-recognition-300x289.jpg


I'll look over it and get back to you if I need something / have more questions.
 

Ex-User (9086)

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Here is the complete CP 2020 resource for anyone interested in looking into the alternative and well designed cyberpunk system with it's own setting and distinctive atmosphere.
You can find character / story inspirations there, or learn a bit about the conventions, and so on.
Cp2020, pw as previously this thread's name in lower case.
 

Jennywocky

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Sorry, I've spent a lot of time looking at that table, and I still don't understand how you did the conversion specifically. (Level by level? Group points? What?) Nor why the skill points have to be used on specifically 3 skills that you designated, since in your conversion rules they're just labeled "skill points."

Could you detail your work a little for me? Like, for the first few levels, how you got the outcome you did? Thanks.


I downloaded the zip file, thanks. There's lots of goodies in there.
 

Ex-User (9086)

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Sorry, I've spent a lot of time looking at that table, and I still don't understand how you did the conversion specifically. (Level by level? Group points? What?) Nor why the skill points have to be used on specifically 3 skills that you designated, since in your conversion rules they're just labeled "skill points."

Could you detail your work a little for me? Like, for the first few levels, how you got the outcome you did? Thanks.


I downloaded the zip file, thanks. There's lots of goodies in there.
The basic rule is trading 1 bab gives 2 skill points.
You trade 5 bab total over 10 levels and you would get 10 skill points over 10 levels, which is a small amount considering how you can add ranks over 4 as I stated that there is no limit.

You mentioned needing specialised evasion/hide skills so I made this +2 spot, hide, move silently per level as your class speciality, a bit similar to the special ability from cp2020 where you would get 1/2 of your level to evasion, hide.

So you are getting 20 skill points for 10 actual traded skill points and the reason it is possible is because you are specialised.
Specialised rules usually give twice the benefit but are limited in some regard.
Yes that's a new rule right there.
Here you get twice the amount of skill points but it is limited to only 3 skills.

This custom class doesn't exactly follow my trade mechanics, because I found everything you get balanced as you approach level 10 and it didn't have to follow the rules level by level.

I am attending a board game meeting so I will have little time today, tell me whether you want to use this table for your custom class or are there any changes.

Stuff I am working on:
Prices, some custom ability descriptions, intro narratives, setting, story.
It will take a few days and then a few more days, I will be pming some intro narratives when they are ready.

Cog:
You can afford a single robot at the level of complexity about C3PO, you have been working on it several years, you could have more than one, but less complex machines, you cannot currently afford more advanced stuff, you probably found some key parts on a scrap yard anyway.
Your bot can be specialised in one thing, combat/serving/reasoning, etc.

Your bot can have some average looking tissue and acceptable facial expressions, could be covered in cheap bio-tissues.
It would look more like a robot trying to resemble a human, still gone through the uncanny valley 50-60% humanlikeness.
 

Jennywocky

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The basic rule is trading 1 bab gives 2 skill points.
You trade 5 bab total over 10 levels and you would get 10 skill points over 10 levels, which is a small amount considering how you can add ranks over 4 as I stated that there is no limit.

You mentioned needing specialised evasion/hide skills so I made this +2 spot, hide, move silently per level as your class speciality, a bit similar to the special ability from cp2020 where you would get 1/2 of your level to evasion, hide.

So you are getting 20 skill points for 10 actual traded skill points and the reason it is possible is because you are specialised.
Specialised rules usually give twice the benefit but are limited in some regard.
Yes that's a new rule right there.
Here you get twice the amount of skill points but it is limited to only 3 skills.

This custom class doesn't exactly follow my trade mechanics, because I found everything you get balanced as you approach level 10 and it didn't have to follow the rules level by level.

Okay, great, I couldn't tell whether you were doing a level by level point conversion or actually looking at the first ten levels (in essence), doing a group conversion, then spreading it all out in a rational pattern. So basically I am trading in +1 BAB and +4 Def for 20 pts in my specialty area.

I mean, the assumption is that if I'm able to hide easily, then I wouldn't need the extra defense buffs because they wouldn't see me. So I guess my next question -- in Pathfinder, you can't really Stealth if someone is watching. Will I be able to do this in this game? Because once I come out of Hiding, then if I can't go back in then I will still get creamed regardless of what my skill level is.
 

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Okay, great, I couldn't tell whether you were doing a level by level point conversion or actually looking at the first ten levels (in essence), doing a group conversion, then spreading it all out in a rational pattern. So basically I am trading in +1 BAB and +4 Def for 20 pts in my specialty area.

I mean, the assumption is that if I'm able to hide easily, then I wouldn't need the extra defense buffs because they wouldn't see me. So I guess my next question -- in Pathfinder, you can't really Stealth if someone is watching. Will I be able to do this in this game? Because once I come out of Hiding, then if I can't go back in then I will still get creamed regardless of what my skill level is.
You can stealth inside a sphere of darkness etc. similarly, you can stealth inside a smoke grenade's...smoke cloud and similar devices that are widely availible to your profession, great tools for leaving the scene and really, your class doesn't want to be spotted in the first place.

It would be too versatile if you had the highest defence rating (look at all the classes, the fast hero has +8 def, strong, dedicated and tough are +5, smart/charismatic are +3), after this trade you are still employing a slightly below average defence. We can do it another way, you could trade 10 general skill points for 20 skill points to be spent on these 3 skills only. I just think that skill points are the most important to your character, seeing as you need to focus on subterfuge, hacking, thievery and detective tasks.
 

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Okay, I basically had last figured out my ten level build, so now I'm working up a few different sheets to see what looks viable (like, how the skill points actually play out over ten levels). I will have some skill increases over ten levels based on the talents and feats I take, so that plays into things too.

So after level four, basically as someone level four times in Fast, I will have 32HP (4x8), barring any feats/talents that might up my HPs. So that's all I'll have through level 10?

... oh, and I guess questions about cybernetic implants and how those things can impact skills and attributes. I mean, obviously the CP2020 system has all that built in, but I'm not sure how you would implement it in d20 mod.
 

Ex-User (9086)

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After I complete the prices, and the basic technological complexity of the setting, I will be able to tell you just how much would it cost.

The basic ones, such as the universal mind-machine plug, usually located between your 2nd and 3rd segment where you can attatch a cable or a wireless device (still generally a novelty).

Full cyber brains would have everywthing wireless and contained inside but this is going to be a future option if it would be an option in this setting at all. I am cautious to go full high-tech while leaving the rest on the current technological level, I prefer to tone it and diversify the world.

Yes 32 hp is quite a lot, you (your character) is going to survive a single shot to your head from a 9mm gun, this reminds me that I haven't yet introduced the mechanics for disability and crippled conditions. Unless you are on some kind of stabilising drugs, you won't be able to perform perfectly after receiving a critical wound. Critical wounds, broken joints, fractures, internal bleedings, radio-chemical exposure won't be simply treated with first-aid kits and injections, someone at some point will have to escort you to the clinic.

As to the recovery process, this is going to be very short due to the medical advancements, such as tissue replacement, implants and the like, you could be out of action for a week under high-level care.

The basic implants that I know are possible in the setting would be:
BCI ( brain, computer interface), allowing you to connect with various devices
Artificially enhanced eyes, ears, muscles, joints (bone structure), lungs (oxygen capacity), heart and other organs, including organs that secrete hormones (you could order the enhancement for your adrenal medulla to allow yourself a special adrenaline boost increasing combat stats and pain endurance controlled from your bci, this however, would be really expensive)
Almost fully functional limb replacements

It's not purely mechanical, it's biocomputing and bioengineering, the organic and synthetic components are mixed.
 

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Cool, thanks. It'll be a little getting used to this approach (the lower hit points/ disabling damage), since Pathfinder/D&D mostly just throw a bunch of hit points to you and just assume you operate fine until you hit 0.

I just finished my first pass on skills based on the original 20 pt bonus package you offered me above, and yeah, it's still kind of tight -- except I'm not sure what scores are overkill in terms of what kind of opposition I will be dealing with (since this is a 10-level system instead of 20, and I'm not sure specifically of the cost / bonuses available through tech and cyber aids).

Here's what my most important skills will look like at Level 10, based on point-buy, feats, and talents. This can be further impacted by cyber/tech. But a few of them look under par, so... which are higher than necessary? etc.


LEVEL 10 BASICS

Balance 14
Bluff 11
Climb 9
Computer Use 4
Disable Device 16
Drive 6
Escape Artist 4
Hide 21
Investigate 6
Knowledge Streetwise 2
Knowledge Systems 15
Listen 2
Move Silently 20
Sleight of hand 9
Spot 17
Tumble 7


For the rest of my character, I'm looking at:

ATTACKS
Melee (knife/talons): +10
Ranged (Glock): +12

DEFENSE
(Light Reinforced Undershirt, which adds +2, no penalties)
Total = 21
* Can shift +1 Def to provide +2 against one enemy per round (i.e., +22 to specified, +20 to others)
* Mobility: +4 to Def vs AOO when passing through threatened squares (+ Tumble)
* -4 to ranged attackers when I'm in melee
* Evasion (make Reflex save, take no damage)
* Combat Expertise: Can shift up to lower of 5 points/BAB from BAB to Def in rounds where I've meleed

INIT BONUS: +8 to Init altogether

SAVES: 3/9/3

Any feedback? Does this sound adequate? obviously a few skills are lacking and I think when I shift points around, she will have to depend on some tech/cyber to boost said skills higher.
 

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Cool, thanks. It'll be a little getting used to this approach (the lower hit points/ disabling damage), since Pathfinder/D&D mostly just throw a bunch of hit points to you and just assume you operate fine until you hit 0.

I just finished my first pass on skills based on the original 20 pt bonus package you offered me above, and yeah, it's still kind of tight -- except I'm not sure what scores are overkill in terms of what kind of opposition I will be dealing with (since this is a 10-level system instead of 20, and I'm not sure specifically of the cost / bonuses available through tech and cyber aids).

Here's what my most important skills will look like at Level 10, based on point-buy, feats, and talents. This can be further impacted by cyber/tech. But a few of them look under par, so... which are higher than necessary? etc.

Any feedback? Does this sound adequate? obviously a few skills are lacking and I think when I shift points around, she will have to depend on some tech/cyber to boost said skills higher.
Your skill selection stays close to the idea behind this class.
You can level beyond 10 taking prestige classes and your progression scales normally up to level 20.

Knowledge streetwise and escape artist as your expendable skill investments seem reasonable.

Scores of +15 mean a really high expertise, +20 can be thought of as master level.

I suggest that you familiarise yourself with the new skill and combat rules I post here.

Taking some ranks in the new skill, combat training which is the class skill for everyone, could be relevant. You can spend your bonus infiltrator class points on combat experience.

I will be making this check so that you don't have to go through all the tables and custom rules and after these changes I am satisfied with the combat mechanics, so we can move to new topics.

Tthis shows another thing to be improved:
Spot and Listen skills are hereby merged into a skill called Perception that works in both cases.

Hide and Move silently skills are merged into a skill called Stealth that works in both cases and is tested against Perception.


Now with that out of the way I introduce two new skills and damage penalty mechanics:
Combat experience (this skill is str based for strong heroes, agi based for fast heroes, constitution based for tough heroes, etc. The relevant ability depends on the character class): This is the sum of your battlefield awarness, mental and physical stress endurance and reflexes that allow you to minimise the negative effects of the damage you take.

Knowledge(Medicine) Int/Wisdom: This skill allows for the effective treatment of injuries and health problems. It allows operating, using proper tools and medicines in safe conditions.

Every character is trained in first aid and in using basic med-kits.

A wounded character (any character that has just received the damage), with the damage exceeding 20% of its maximal HP has to make an endurance save, the results of this roll determine the loss of capacity after receiving the wound caused by pain, body damage and trauma.
Endurance save bonus is the total sum of reflex, will and fortitude saves and combat experience skill bonus.

Hit locations:
Roll 1d100 damage location
table:
6eca536fab.png


Endurance test DC penalty table depending on the hit location and severity:
199b772afd.png


Things that influence the DC:
9ba74ae68f.png


The basic DC is the damage dealt

Test results:
5b3374fea9.png


Examples:
Character with 6hp 2 reflex, 1 will, 1 fortitude and combat experience score of 4.
Character takes a 4 damage hit to the torso as a surprise attack from the concealed location:
Now the character makes the endurance save:
The DC of the endurance save is:
4 (from damage) + 4 (from damage exceeding 60% of total hp) +4 (flat-footed) = 12
Character rolls 2 and adds 8 from the sum of ref, will, fort and combat experience.
Save result is 10 vs DC of 12, the score is equal to -2
Character adds this penalty to every attack roll and skill check until medical aid is provided.

example 2:
The same character used painkillers before getting hit:
Save result is 10 vs DC of 6, the score is equal to 4
Character makes another test after 4 minutes of game-time.
 

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This shows another thing to be improved:
Spot and Listen skills are hereby merged into a skill called Perception that works in both cases.

Hide and Move silently skills are merged into a skill called Stealth that works in both cases and is tested against Perception.

YAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYY!!!!

Now with that out of the way I introduce two new skills and damage penalty mechanics:
Combat experience (this skill is str based for strong heroes, agi based for fast heroes, constitution based for tough heroes, etc. The relevant ability depends on the character class): This is the sum of your battlefield awarness, mental and physical stress endurance and reflexes that allow you to minimise the negative effects of the damage you take.

Knowledge(Medicine) Int/Wisdom: This skill allows for the effective treatment of injuries and health problems. It allows operating, using proper tools and medicines in safe conditions.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!


Endurance save bonus is the total sum of reflex, will and fortitude saves and combat experience skill bonus.

Assuming you mean the base (unadjusted) save values for class and level, since our attribute bonuses get factored in through the Combat Experience skill.

The same character used painkillers before getting hit:
Save result is 10 vs DC of 6, the score is equal to 4
Character makes another test after 4 minutes of game-time.

Does the check keep getting made after x number of minutes until..... medical assistance is offered?

----------------------------------

Adjusted Skill List/Stats:
Level 10: Skills w/ Trained Ranks
Balance 14
Bluff 12
Climb 10
Combat Expertise 12
Computer Use 4
Disable Device 16
Drive 6
Escape Artist 5
Investigate 7
Knowledge Streetwise 3
Knowledge Systems 15
Knowledge Medicine 5
Perception 18
Sleight of hand 10
Stealth 22
Tumble 6

ENDURANCE SAVE:
Level 1: 3 + (CE ranks + DEX bon of 3) = 6 + CE ranks
Level 10: 11 (saves) + 12 (CE) = 23
 

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Assuming you mean the base (unadjusted) save values for class and level, since our attribute bonuses get factored in through the Combat Experience skill.
Yes, the base values, otherwise the attribute bonus would be added twice for fast, dedicated and tough heroes.
Does the check keep getting made after x number of minutes until..... medical assistance is offered?
Yes, the first aid stops the bleeding/shock and painkiller injections will have the additional effect of stopping it for the duration of the drug.
Adjusted Skill List/Stats:
Your skills will allow you to do the things you described.

You could add Pilot(helicopter) for a better matrix-Trinity effect.

A part of the problem in CP is the action often going into black-ops, because the setting has some powerful conventions that result in this kind of limitations.
 

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It's all kind of interesting because it pretty much means you don't really want to fight much. Either people will avoid direct confrontation / find sneakier ways to deal with or avoid each other; or we're all gonna get really good at sniping in surprise rounds for head shots. :D Very different than the typical D&D/Pathfinder worlds.

Which makes Solo's (from the CP world) more badass, since they're geared towards combat. It's not really worth taking on some guy significantly more skilled at fighting than oneself, you'll get creamed.
 

Ex-User (9086)

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It's all kind of interesting because it pretty much means you don't really want to fight much. Either people will avoid direct confrontation / find sneakier ways to deal with or avoid each other; or we're all gonna get really good at sniping in surprise rounds for head shots. :D Very different than the typical D&D/Pathfinder worlds.

Which makes Solo's (from the CP world) more badass, since they're geared towards combat. It's not really worth taking on some guy significantly more skilled at fighting than oneself, you'll get creamed.
Things you have said in real terms:

You don't want to get into combat scenarios unless you mean business.
Combat is the lowest of solutions to problems.
Surprise attacks and the initial 6-12 seconds are decisive to the outcome of a gunfight.

This makes trained and dedicated fighters great at what they do.
It is never worth taking on the better opponent. In combat, the better opponent wins. This means you die, or end up cut pretty badly (when everyone else thinks you are done for), no resurrection scrolls to help.

All I am aiming at is achieving realism and the grave peril that is any combat, your life is at stake, tactics, prior planning and action ergonomy do the job. I want your characters to feel the stress and to know that any mistake could lead to the game over screen.
 

Jennywocky

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So who else has shown interest, now that I've invested a good number of hours designing a character? :)

- COgnisant
- Absurdity

not sure about kuu or RB.

If it's PbP, at least there wouldn't be scheduling issues and play would be relaxed.
 

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So who else has shown interest, now that I've invested a good number of hours designing a character? :)

- COgnisant
- Absurdity

not sure about kuu or RB.

If it's PbP, at least there wouldn't be scheduling issues and play would be relaxed.
Absurdity has completed the character sheet and sent me his background story, I wanted to contact him with some intro roleplay during the weekend but the amount of work before this happens is quite large, I would confidently say that unless one of you is unavailible we could begin in two weeks.

Of course, anyone else who is interested, you can join, there is still time.

I will allow for late joiners even after the game begins, but it will take time to introduce them and make their characters fit to the scenario.

So currently there is you and Absurdity "ready" to play.

edit1: There will be another thread for discussing the game and announcing absences + most of the meta-game stuff, so even if you need to leave for the extended amount of time, we can manage it.
 

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I'm willing to join, but i've been trying to catch up with all this info... :storks:
I think i will have my character's background story ready later today,
but i'm still reading up on available classes and attributes.
 

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I'm willing to join, but i've been trying to catch up with all this info... :storks:
I think i will have my character's background story ready later today,
but i'm still reading up on available classes and attributes.
I see great opportunity here. PM me if you want a version in another language or some explanations to the rules/setting and anything you might want to ask.
 

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So who else has shown interest, now that I've invested a good number of hours designing a character? :)

- COgnisant
- Absurdity

not sure about kuu or RB.

If it's PbP, at least there wouldn't be scheduling issues and play would be relaxed.

So many damn rules to catch up with. If I find the motivation to trawl through all these resources I'll play, but with DMing the other one I might be a bit RPG'd out.
 

Jennywocky

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So many damn rules to catch up with. If I find the motivation to trawl through all these resources I'll play, but with DMing the other one I might be a bit RPG'd out.

Loser!!

...I mean, uh, well, that's too bad.
 

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*sniff, sniff*
I knew you wouldn't let me play your game with you,
since you are all so experienced with it.
I knew it was a stupid idea to come here,
excuse me while i run back to my mommy and cry my heart out into her skirt.
 

Jennywocky

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Sal can play. (And his mom too.)

But I dunno if rb has the right stuff.
 

redbaron

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Sal can play. (And his mom too.)

But I dunno if rb has the right stuff.

I'm going to kill you.

Sign me up and I will specialize in hunting down and killing Jenny.

(Or was this some sort of reverse psychological ploy to get me to do just that?)

Now I'm going to double kill you.
 

Jennywocky

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*giggle* I bet you say that to all the girls.

Game on! :phear:
 

Ex-User (9086)

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A... A... A... Alright, then. :auburn:
Is this your first RPG experience? You sound quite mature and novice.
At this point your character's story is not fully open, we need to adjust a few bits so that you all can work as a team.
 

Ex-User (9086)

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Minor Update:
Work in progress.
I have everything written down (on sheet paper [no copy paste]) and I could begin with Absurdity intro.
I will be spending the next 3 days in the mountains and this means no time to prepare for the game.
Salmoneus has left the team and won't participate, at least for now.
I am really busy with work and so that's why there are no postable materials (I don't even have the time to produce a decent post on the forum for that matter), but really what it boils down to is introducing you both to the setting and story while having a pre-played outline for support and we are done.

That's where the pbp comes in handy, when we don't have enough time and things need to be postponed.

We have all the time in MY world.:twisteddevil:
Sincerely,
Your GM.
 

Jennywocky

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Thanks for the update. Just let us know when you are ready -- and then how we're going to actually enact this on the forum. Never done the pbp thing, so not sure how the mechanics work.
 

Ex-User (9086)

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Thanks for the update. Just let us know when you are ready -- and then how we're going to actually enact this on the forum. Never done the pbp thing, so not sure how the mechanics work.
I have mostly met with the structured pbp games.

So the GM usually explains the structure to the players:
use *italic* for your character's thoughts
Example:
*I could never agree to this*

Spoiler for mechanics, such as dice rolls. I will allow quoting dice results from http://dicelog.com/dice. If you intend to cheat, which I believe we are enough mature not to, you can, it's your responsibility for ruining/improving the experience. You could cheat with the real dice too. For example after getting the feel of the d20 dice during the session I could consistently roll with the average of 12 or 13, depends on experience and time. Many times, the gm is too focused to notice players changing results and it's up to the other players to tell. A GM with a veteran group can tell which players tend to cheat.
You could ask me to do the rolls for you if you don't intend to focus on that.

Example of mechanics:
Gertrude swings her ununoctium shopping cart at the antagonist.
Hit 1d20+5=6
Damage 1d100=61

Dialogues could be done with different colours, example:
White for the PC and different colours for every character in the dialogue after introducing them once. Why different character dialogues?

Let me explain, it would take an awful lot of posting to finish a dialogue sequence if we were to react to individual lines of dialogue. Instead, PM me with your dialogue, or we can use the chat and I will emulate all these characters, then allowing you to copy the complete thing and include it in your post.

Example:
-Recently the drug quality has declined. Do you know anything about this?
Gertrude looks innocently at the skinny dealer from the Junkyard, with facial features resembling a mouse.
-M'lady, it is inappropriate to mention such things in your refined presence, it would be best that your grace remains unbothered by the dealings in the Slug county

I will also be providing descriptions and enviroment messages about the time, weather, appearances and locations, expanding them on request.

Generally, all the requesting and work would be done via chat or pm and then we would post a clean version of what happens.

Later this would have less intensity as you get the hand of it. It would limit to mechanics, questions and dialogues.

Of course I don't have to mention that if you want to create a dialogue with another player character, you should contact them instead of me and then decide which part is posted by whom etc.
 

Jennywocky

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Okay, got it -- so there's stuff that goes on behind the scenes (between player and GM), and then it's posted "clean."

Dice rolls are our responsibility to play honestly.

How long does a player's "turn" last? I guess that is figured out while interacting with the GM.
 

Ex-User (9086)

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I'm planning a revival of my GM activities in a month since I will be ending some scheduled obligations and I will have more time to spend.

Absurdity and Jenny you have submitted your characters, but do you still desire to play this one out after this much of a break?

Would anyone else be up for a play by post game set in cyberpunk, sci-fi or pure realist settings?

Considering what Cog has done with his pbp I have regained enough confidence that I can provide at least the same level of play, with much more consistence (3/week GM post basis). @Cog, you can play at this one if you have lost patience with your game.
 

Jennywocky

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I still would like to play my character, if possible. I invested a lot of time creating her and really like her.
 

Ex-User (9086)

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Good to hear. I'll gather some more feedback.
edit: Disclaimer, I will simplify/gather/explain all the mechanics and I will make a single easy to digest rules post for them.
 

Ex-User (9086)

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Alright, we have 2 players atm. I think it's not enough so I will probably have to introduce a single NPC to join you, but I think it might have been better to suspend the whole project if not for the fact that it would fall apart. So I will have to rework some parts of the story.
 

Jennywocky

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I'm going to kill you.

Sign me up and I will specialize in hunting down and killing Jenny.

(Or was this some sort of reverse psychological ploy to get me to do just that?)

Now I'm going to double kill you.

Aw man... reminiscing...

good times.
Good times.
 

Ex-User (9086)

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I find it funny how most of the would-be participants in all start-ups back then made a lot of noise, spent a lot of time discussing or enthusing and fizzled out when they realised it takes a bit of their time and commitment to work.

The gods of the dungeons find it pathetic and mock you to this day.

For clarity, the project is discontinued and I'll close the thread as it's no longer recruiting new players.

Big thanks to all those who showed interest and good luck in your future rpg endeavours.

For anyone interested in playing rpg by post, there are many forums dedicated to that with pro-active communities that will provide a much better (better than nothing) experience.

Sites like myth-weavers and giant in the playground are good places to check.

Thread closed.
 
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