Cognisant
Prolific Member
- Local time
- Yesterday 11:17 PM
- Joined
- Dec 12, 2009
- Messages
- 10,564
First problem is the art style, as someone pointed out the town was a 2GB download, that's completely ridiculous, takes too long to load and was likely the reason some people kept dropping out (lack of RAM or connection timed out). Furthermore if I need an asset (such as a lever to open a gate) I had to buy it, I can't just draw it myself which brings me to the final issue. The assets aren't expensive but what I can do is dictated to me by the assets I have which makes designing the scenarios/story very counter-intuitive.
The best solution I've come up with thus far is to use vector based images in a simpler style such as the art of the "Order of the Stick" webcomic, except that style doesn't really work for a top-down view, although then again there's no rule saying the game has to be present from that view. A side-scrolling view may seem limiting but the four degrees of freedom still exist, just that instead of being north/south/east/west they become up/down/left/right, and when you walk by a building you'll be able to see where the damn doors are which I feel was a feature my yet nameless town surely lacked.
The best solution I've come up with thus far is to use vector based images in a simpler style such as the art of the "Order of the Stick" webcomic, except that style doesn't really work for a top-down view, although then again there's no rule saying the game has to be present from that view. A side-scrolling view may seem limiting but the four degrees of freedom still exist, just that instead of being north/south/east/west they become up/down/left/right, and when you walk by a building you'll be able to see where the damn doors are which I feel was a feature my yet nameless town surely lacked.