Cognisant
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I'm just coming up with these for my own amusement, feel free to comment or come up with some of your own.
Flying Lancer
Thrill seekers, an adrenaline junkies, the fighter pilots of the airship industry these daredevils ride medium sized flying mounts like giant Eagles and Hawks, launching sorcerer/druid spells or arrows at one another and when that's not insane enough they charge each other with lances hoping for a critical hit.
The basis of this build is the animal companion, this can be acquired by either taking a level in Druid, Sorcerer (Fey, Wildblooded Sylvan) or just by being a Cavalier if the GM approves it. Each way has its benefits, most striking is the sorcerer way which grants a mount that can share spells (since it was gained by the sorcery) and a number of first level spells/slots depending upon one's charisma and race (humans know an extra spell).
Race: Ideally Human, Half-Orc and Half-Elf work too.
Traits: Anatomist, Signature Moves (Masterwork Lance)
Feats: There's a lot of these you are going to want hence why being Human is preferable, if you're going to use True Strike to go for critical hits then "Weapon Focus -> Weapon Specialization + Critical Focus -> Impaling Critical -> Improved Impaling Critical" is pretty cool, expensive though, Gendarme also offers nice feats like Mounted Combat, Ride-By Attack (different to Fly-By Attack, don't bother with that) and Spirited Charge.
To put this all together a Lance deals double damage when used on a mount & in a charge, or triple damage with the Spirited Charge feat, now with True Strike you're practically guaranteed to roll to confirm a critical and with Critical Focus & Anatomist you have +5 to that roll which means your 1d8x2/3 could easily be multiplied by 3, the best possible result (disregarding the strength bonus) is 144 points of damage, ouch
Level 1 Class: Sorcerer, Fey Bloodline, Wildblooded Archetype: Sylvan
Choose between an Eagle and Hawk for the animal companion and 2-3 1st level spells which won't lose relevance in later levels like: Grease, Mage Armor, Ray of Enfeeblement (in case you ever have to fight another flying lancer), See Alignment (good for scouting/tracking from the air), True Strike (MUST HAVE).
Level 2 Class: Cavalier, Order of the Flame, Archetype: Gendarme
Look up "Glorious Challenge" under Order of the Flame, it's awesome.
From here on you can either level up as a sorcerer until you qualify for the Eldritch Knight prestige class which you can use to get your BAB up or continue leveling up as a Cavalier, sure you'll be one step behind your peers but for a flying mount with Mage Armor and the True Strike spell I think it's worth it.
Ability Scores Human
Strength 20+2 (+5)(Racial)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 7 (-2)
Charisma: 10 (+0)
This wouldn't work well for a sorcerer but if you're only spending one level in that class this should work better, a flying lancer will need a dexterity bonus and some extra HP so he doesn't fall often and when he does he doesn't die, an extra skill point never hurt anyone either, although your perception skill is going to suck. But I suppose if you're really ambitious you could ask a dedicated (and ballsy) caster to ride with you, casting enlarge person on the mount should enable it to take the extra weight and if their perception is good you're going to make a great team.
Flying Lancer
Thrill seekers, an adrenaline junkies, the fighter pilots of the airship industry these daredevils ride medium sized flying mounts like giant Eagles and Hawks, launching sorcerer/druid spells or arrows at one another and when that's not insane enough they charge each other with lances hoping for a critical hit.
The basis of this build is the animal companion, this can be acquired by either taking a level in Druid, Sorcerer (Fey, Wildblooded Sylvan) or just by being a Cavalier if the GM approves it. Each way has its benefits, most striking is the sorcerer way which grants a mount that can share spells (since it was gained by the sorcery) and a number of first level spells/slots depending upon one's charisma and race (humans know an extra spell).
Race: Ideally Human, Half-Orc and Half-Elf work too.
Traits: Anatomist, Signature Moves (Masterwork Lance)
Feats: There's a lot of these you are going to want hence why being Human is preferable, if you're going to use True Strike to go for critical hits then "Weapon Focus -> Weapon Specialization + Critical Focus -> Impaling Critical -> Improved Impaling Critical" is pretty cool, expensive though, Gendarme also offers nice feats like Mounted Combat, Ride-By Attack (different to Fly-By Attack, don't bother with that) and Spirited Charge.
To put this all together a Lance deals double damage when used on a mount & in a charge, or triple damage with the Spirited Charge feat, now with True Strike you're practically guaranteed to roll to confirm a critical and with Critical Focus & Anatomist you have +5 to that roll which means your 1d8x2/3 could easily be multiplied by 3, the best possible result (disregarding the strength bonus) is 144 points of damage, ouch
Level 1 Class: Sorcerer, Fey Bloodline, Wildblooded Archetype: Sylvan
Choose between an Eagle and Hawk for the animal companion and 2-3 1st level spells which won't lose relevance in later levels like: Grease, Mage Armor, Ray of Enfeeblement (in case you ever have to fight another flying lancer), See Alignment (good for scouting/tracking from the air), True Strike (MUST HAVE).
Level 2 Class: Cavalier, Order of the Flame, Archetype: Gendarme
Look up "Glorious Challenge" under Order of the Flame, it's awesome.
From here on you can either level up as a sorcerer until you qualify for the Eldritch Knight prestige class which you can use to get your BAB up or continue leveling up as a Cavalier, sure you'll be one step behind your peers but for a flying mount with Mage Armor and the True Strike spell I think it's worth it.
Ability Scores Human
Strength 20+2 (+5)(Racial)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 7 (-2)
Charisma: 10 (+0)
This wouldn't work well for a sorcerer but if you're only spending one level in that class this should work better, a flying lancer will need a dexterity bonus and some extra HP so he doesn't fall often and when he does he doesn't die, an extra skill point never hurt anyone either, although your perception skill is going to suck. But I suppose if you're really ambitious you could ask a dedicated (and ballsy) caster to ride with you, casting enlarge person on the mount should enable it to take the extra weight and if their perception is good you're going to make a great team.