Minuend
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- Joined
- Jan 1, 2009
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So recently Stream removed/ banned this game. I think it's kinda an interesting issues, usually colored by strong feelings in whatever camp you're in.
So, I do think rape in games is worse than murder. Killing in games is often a type of tag game where you try to anticipate where the other person (or NPC) is and try to eliminate it before it eliminate you. But even so, the focus isn't really on the act of "murder". The killing act isn't really in focus. If the killing act was in focus, it would be about being able to choose your targets and being able to feel the life seeping out of it, how you as a person could inflict death on the individual. Appealing to the feels people who enjoy killing would feel. For someone who enjoys and want murder, FPS games aren't really meeting that need. FPS meets that need as little as space invader does, for the most part.
When it comes to rape, however, it's very difficult to create a scenario where the act of rape is as detached and strategic as killing can be, or making it a game of tag like a lot of FPS can feel like. It's difficult to see rape as something else than inflicting psychological pain and harm on to a person, as something that can be detached from the needs and wants of the people engaging in it. Using rape as a means to be the hero or save someone is very difficult to imagine. The act itself requires someone to do some very intimate and psychological harm to someone.
People tend to shout out how if killing in games is ok, then rape should be too, but I think this is lacking context and lacking the understanding of what drives those two actions. Raping is most often about fulfilling certain desires, while killing can be necessary or a means to an end. In a lot of games, killing is mostly a form of advanced chess where you put certain skills against another to see who wins. Playing a game of rape to see who wins isn't quite the same as an overwatch battle.
So, I do think rape in games is worse than murder. Killing in games is often a type of tag game where you try to anticipate where the other person (or NPC) is and try to eliminate it before it eliminate you. But even so, the focus isn't really on the act of "murder". The killing act isn't really in focus. If the killing act was in focus, it would be about being able to choose your targets and being able to feel the life seeping out of it, how you as a person could inflict death on the individual. Appealing to the feels people who enjoy killing would feel. For someone who enjoys and want murder, FPS games aren't really meeting that need. FPS meets that need as little as space invader does, for the most part.
When it comes to rape, however, it's very difficult to create a scenario where the act of rape is as detached and strategic as killing can be, or making it a game of tag like a lot of FPS can feel like. It's difficult to see rape as something else than inflicting psychological pain and harm on to a person, as something that can be detached from the needs and wants of the people engaging in it. Using rape as a means to be the hero or save someone is very difficult to imagine. The act itself requires someone to do some very intimate and psychological harm to someone.
People tend to shout out how if killing in games is ok, then rape should be too, but I think this is lacking context and lacking the understanding of what drives those two actions. Raping is most often about fulfilling certain desires, while killing can be necessary or a means to an end. In a lot of games, killing is mostly a form of advanced chess where you put certain skills against another to see who wins. Playing a game of rape to see who wins isn't quite the same as an overwatch battle.