Cognisant
cackling in the trenches
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- Dec 12, 2009
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Interesting choices are the result of conflicting values, because there's no clear right or wrong, the player must decide for themself which option is superior, i.e. which value is more important to them, hence this thread, in which we can post ideas for in-game discissions (or examples we've already played) and discuss what choices we would make and why we would make them.
First up, (this came to me in a dream btw)
The player-character grows up in a small village (the start of nearly every fantasy story ever told) until the time comes for them to leave and pursue their destiny, catch is the PC's mother is a dragon trapped in human form (think Haku from Spirited Away, a manifested aspect of nature with human thoughts and desires) so the PC (thus the player) ends up having to choose between freeing this evidently wild & powerful being by destroying the village's shrine-thingy from which the enchantment holding her in human form is sourced, or leaving her captive in human form, thus protecting the village but dooming her to a life of longing for the freedom she once had.
Objectively the player has much to gain in terms of direct power if s/he frees the dragon (magical boon), but will become a villain in the eyes of the villagers and be seen as potentially dangerous (i.e. wild) by humans everywhere, making that power necessary as the choice made means there will be more enemies to contend with down the line. On the other hand keeping the dragon captive means the village will prosper, making it a far more useful location when the player returns and by betraying the dragon-mother the player negates the bias against them on account of their "tainted" heritage, meaning there will be fewer enemies for them to contend with.
The point of this is that it's an amoral discission, there's no right or wrong choice to be made, the player has to decide for themself which is the more valid value, Security & the Greater Good, or the Right To Freedom & Family Loyalty.
First up, (this came to me in a dream btw)
The player-character grows up in a small village (the start of nearly every fantasy story ever told) until the time comes for them to leave and pursue their destiny, catch is the PC's mother is a dragon trapped in human form (think Haku from Spirited Away, a manifested aspect of nature with human thoughts and desires) so the PC (thus the player) ends up having to choose between freeing this evidently wild & powerful being by destroying the village's shrine-thingy from which the enchantment holding her in human form is sourced, or leaving her captive in human form, thus protecting the village but dooming her to a life of longing for the freedom she once had.
Objectively the player has much to gain in terms of direct power if s/he frees the dragon (magical boon), but will become a villain in the eyes of the villagers and be seen as potentially dangerous (i.e. wild) by humans everywhere, making that power necessary as the choice made means there will be more enemies to contend with down the line. On the other hand keeping the dragon captive means the village will prosper, making it a far more useful location when the player returns and by betraying the dragon-mother the player negates the bias against them on account of their "tainted" heritage, meaning there will be fewer enemies for them to contend with.
The point of this is that it's an amoral discission, there's no right or wrong choice to be made, the player has to decide for themself which is the more valid value, Security & the Greater Good, or the Right To Freedom & Family Loyalty.