• OK, it's on.
  • Please note that many, many Email Addresses used for spam, are not accepted at registration. Select a respectable Free email.
  • Done now. Domine miserere nobis.

GuildWars 2

CLOfriendOSE

Active Member
Local time
Today 7:16 AM
Joined
Jun 22, 2011
Messages
103
---
I'm kind of obsessed.

The game is basically an MMO meets MOBA.

No "questing" system, rather uses a branching "dynamic event" system - many events have different outcomes based on pass/fail. Rewarded for simply exploring, crafting, gathering, etc.

World vs World (massive scale, with Supply lines, castles, forts, seige weaponry, etc) PvP
Structured PvP (5v5) (all players equalized to lvl 80 with max stat gear and all traits/skills unlocked)

It's basically the best gaming experience I've had in a long long time.
 

Etheri

Prolific Member
Local time
Today 12:16 PM
Joined
Aug 2, 2012
Messages
1,000
---
I'll consider it after my exams, in the case of no job. LoL is slowly starting to bore me, and I miss mmorpg communities.
How is the learning curve, how is the 'meeting new people' aspect, and howmuch 'grinding' is involved? I have some additional questions concerning graphics, compatability etc, but google can solve those better than any of you (no offence) <:

PS. Price? (one time pay / subscription / both / howmuch)
 

The Gopher

President
Local time
Today 9:16 PM
Joined
Aug 26, 2010
Messages
4,674
---
One time pay. That is the only reason I would even consider it. Honestly I have looked at it but I want to by an electric violin.
 

Etheri

Prolific Member
Local time
Today 12:16 PM
Joined
Aug 2, 2012
Messages
1,000
---
Taken into consideration. <:
 

CLOfriendOSE

Active Member
Local time
Today 7:16 AM
Joined
Jun 22, 2011
Messages
103
---
It is buy to play ($60, one time).

Grinding seems minimal for required things (max stat items/ armor) but there for some aesthetic items (dungeon specific armor sets, unique racial skins, etc).

I have had no problems leveling so far. Everything seems to give experience. Loot is individually calculated, there is no kill stealing. Even resource nodes are generated per player.

It's a bit different from other MMOs since it is so group friendly. There is no dedicated healing class. Trinity is damage-support-control instead of dps-heal-tank.

Socially, guilds are there but since the game just launched the community is still getting established.
 
Top Bottom