CLOfriendOSE
Active Member
- Local time
- Today 7:16 AM
- Joined
- Jun 22, 2011
- Messages
- 103
I'm kind of obsessed.
The game is basically an MMO meets MOBA.
No "questing" system, rather uses a branching "dynamic event" system - many events have different outcomes based on pass/fail. Rewarded for simply exploring, crafting, gathering, etc.
World vs World (massive scale, with Supply lines, castles, forts, seige weaponry, etc) PvP
Structured PvP (5v5) (all players equalized to lvl 80 with max stat gear and all traits/skills unlocked)
It's basically the best gaming experience I've had in a long long time.
The game is basically an MMO meets MOBA.
No "questing" system, rather uses a branching "dynamic event" system - many events have different outcomes based on pass/fail. Rewarded for simply exploring, crafting, gathering, etc.
World vs World (massive scale, with Supply lines, castles, forts, seige weaponry, etc) PvP
Structured PvP (5v5) (all players equalized to lvl 80 with max stat gear and all traits/skills unlocked)
It's basically the best gaming experience I've had in a long long time.