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Kickstarter

Darby

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Cherry Cola

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Yup

Btw this here games looking to be awesome hope it gets funded (they want 10% of the funding to come from players which means just 300 000 euro, if they get that they have an investor willing to pay the rest allowing them enough cash to make a game with a huge production value but none of the usual baggage):

http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance

Who wouldnt want this instead of shity skyrim:

We’re not trying to create the biggest game ever; we want to concentrate on quality rather than quantity. Instead of 200 generic dungeons, we’d like to focus on just a few, crafting each one as something unique, memorable, and special. Our world is large, but again, the focus is on creating a natural, organic space, not one so overpopulated (find out more about this in our blog, here). The same philosophy applies to quests. We don’t want to inundate players with an insane amount of quests, but rather ensure that those we have are rich in detail, with multiple solutions (including non-violent approaches, where appropriate) suiting different play styles and making an impact on the world.

All this, on a foundation built capably upon the solid game mechanics of a true, hardcore RPG – nonlinear quests with multiple solutions, branching dialogue choices with points of no return, several roles to play (warrior, bard, thief), a mountain of different stats, skills, perks, and ultimate character customization details (including 4 layers of clothing and armor in 16 equippable slots!), as well as alchemy and crafting professions, the need to sleep and eat to stay healthy…even food that goes bad if it sits in your inventory for too long!
We’re mixing the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls into a single, gorgeous package. You could say we’d like to give ArmA (a franchise many of us worked on) an RPG makeover, streamlining the systems and controls and polishing the overarching world while keeping the unique, genuine feeling of its action and environments. Interested?
 

Jennywocky

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I actually contributed money to The Strange, which is an expansion of tabletop RPG Numenera by Monty Cook and other RPG designers. I'm supposed to get hardcover books and some other items sometime soon (since I paid for a copy of the Numenera hardcover as well).

But yeah, I've avoided it otherwise because I don't have money in my budget for much of this and it's too tempting to spend.
 
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