Cognisant
cackling in the trenches
- Local time
- Yesterday 5:21 PM
- Joined
- Dec 12, 2009
- Messages
- 11,282
The numbers get bigger but you don't actually feel like you're progressing, in fantasy RPGs the solution to this is to have many enemy types and as you fight through the game these enemies change or simply get bigger, I can accept that a dire sewer rat the size of a horse is going to have more hit-points than one the size of my foot. However in a FPS your meat and potatoes from beginning to end are humanoid opponents and I'll happily accept that a cyborg or someone in full armour is going to be harder to kill, heck I'll even forgive named characters having some degree of plot armour. But when someone in a singlet and jeans shrugs off a shot to the head that disintegrated a cyborg's head a few levels ago...
Furthermore when enemy health scales with level and the player's perks and skill points are spent on upgrading their damage output with a particular weapon type rather than giving the player more options as the game progresses the game is actually taking options away as anything the player hasn't been investing in falls behind the meta. Or worse the player invests heavily in non-combat skills/perks/whatever and then they find their build is broken because the enemies have scaled up in combat power but the player character hasn't.
By contrast consider Deus Ex (aka the best game of all time) in this game enemies don't just get stronger, rather they always stay the same and as you progress through the game you encounter more difficult enemies whose durability fits the lore of the world. Furthermore although you need to invest skill points to achieve even basic competency with a weapon type that doesn't mean you can't use that type of weapon, you're just not proficient with it. An assault rifle or shotgun still does the same amount of damage (per projectile) so if you sneak up on someone and shoot them in the back of the head with a shotgun it will always have the same result (as you would expect) however at anything but point-blank an increase in accuracy equates to an increase in DPS due to the player now being able to get more rounds on target faster (i.e. you can aim for the head rather than center-mass).
At first having your ability to aim crippled is a real shock but once you understand what that does for you (giving you meaningful choices and an actual sense of progression) the Deus Ex way of doing an FPS RPG feels so much better and realistic and just more fun than this Borderlands meets Elder Scrolls nonsense. Better yet as you progress through the game once you've maxed out your skills/stats/perks/whatever for a given weapon type you can invest in other weapon types or even spread that investment around to achieve basic competency (character competency) in as many things as quickly as possible. It's all a matter of choice and there's no wrong answer because even if you totally fuck up your build you'll naturally fix it as the game progresses, there's no meta to try and catch up with.

Furthermore when enemy health scales with level and the player's perks and skill points are spent on upgrading their damage output with a particular weapon type rather than giving the player more options as the game progresses the game is actually taking options away as anything the player hasn't been investing in falls behind the meta. Or worse the player invests heavily in non-combat skills/perks/whatever and then they find their build is broken because the enemies have scaled up in combat power but the player character hasn't.

By contrast consider Deus Ex (aka the best game of all time) in this game enemies don't just get stronger, rather they always stay the same and as you progress through the game you encounter more difficult enemies whose durability fits the lore of the world. Furthermore although you need to invest skill points to achieve even basic competency with a weapon type that doesn't mean you can't use that type of weapon, you're just not proficient with it. An assault rifle or shotgun still does the same amount of damage (per projectile) so if you sneak up on someone and shoot them in the back of the head with a shotgun it will always have the same result (as you would expect) however at anything but point-blank an increase in accuracy equates to an increase in DPS due to the player now being able to get more rounds on target faster (i.e. you can aim for the head rather than center-mass).
At first having your ability to aim crippled is a real shock but once you understand what that does for you (giving you meaningful choices and an actual sense of progression) the Deus Ex way of doing an FPS RPG feels so much better and realistic and just more fun than this Borderlands meets Elder Scrolls nonsense. Better yet as you progress through the game once you've maxed out your skills/stats/perks/whatever for a given weapon type you can invest in other weapon types or even spread that investment around to achieve basic competency (character competency) in as many things as quickly as possible. It's all a matter of choice and there's no wrong answer because even if you totally fuck up your build you'll naturally fix it as the game progresses, there's no meta to try and catch up with.