inerTia
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So has any one played this game at all?
Because if you have, do you notice the division between T/F and J/P while playing with others online?
This thread was created due to a post, that was written in Cognisant's thread.
Most notable are decisions such as, to save a person or not, or to kill all 3 of your team mates as a strategic point of view(by killing all 3 by the door you gain health, when the next round starts after you enter the check point.) but there is a problem to that, the other people do not agree. With doing so, they think its cheap, its cheating, and that killing their friend is not nice. They dare not shoot their friend, and in the event that the, zombies rush you, while every one is knocked down. They would try to save you while the zombies are hitting them.
I find this odd, because as another strategic point is that if your dead how would you even save the others.
All comments welcomed and as said before the same could be applied at a bus stop, but only in this case do I see a huge division clearly set.
Because if you have, do you notice the division between T/F and J/P while playing with others online?
This thread was created due to a post, that was written in Cognisant's thread.
With that in mind, this game is set in place of a zombie crisis, where one has to escape with his/her friends, so it might just be this special situation that brings out the players core preferences. I think it is so, because each time when I play it seems that, there are many decisions that affect the out come of the game, either your whole group, escapes or go in a looping trance, of death.A bit off topic, but in relation to this, there is this phenomena through left 4 dead. From what I have seen, when playing the game on the internet, you can see peoples personalities surface directly to the top, I'm not sure if its due to the games atmosphere, but with this game, I have seen the players personality, show up correlating to these personality theories. You can clearly see what each type does.
I'm not too sure if any one has played this game at all, but clearly, when in this game, people seem to expose the personalities in a strong sense. But one could say the same thing in a day to day commute on the bus, so I'm not sure if any one has noticed this in some sort of special situation, but any who. When you observe the players, some will save incapacitated players, or leave them to die etc. Each time I observe the players it really fascinates me, because it has a relation to what or how people think, and possibly their mbti preferences ie F/T J/P.
Don't get me wrong, I am not saying you don't see peoples personality purely in real life, but in this case, the players seem to truely divide between the thinking and feeling categories.
Most notable are decisions such as, to save a person or not, or to kill all 3 of your team mates as a strategic point of view(by killing all 3 by the door you gain health, when the next round starts after you enter the check point.) but there is a problem to that, the other people do not agree. With doing so, they think its cheap, its cheating, and that killing their friend is not nice. They dare not shoot their friend, and in the event that the, zombies rush you, while every one is knocked down. They would try to save you while the zombies are hitting them.
I find this odd, because as another strategic point is that if your dead how would you even save the others.
All comments welcomed and as said before the same could be applied at a bus stop, but only in this case do I see a huge division clearly set.