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Left 4 Dead-Thinking vs Feeling

inerTia

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So has any one played this game at all?
Because if you have, do you notice the division between T/F and J/P while playing with others online?

This thread was created due to a post, that was written in Cognisant's thread.

A bit off topic, but in relation to this, there is this phenomena through left 4 dead. From what I have seen, when playing the game on the internet, you can see peoples personalities surface directly to the top, I'm not sure if its due to the games atmosphere, but with this game, I have seen the players personality, show up correlating to these personality theories. You can clearly see what each type does.

I'm not too sure if any one has played this game at all, but clearly, when in this game, people seem to expose the personalities in a strong sense. But one could say the same thing in a day to day commute on the bus, so I'm not sure if any one has noticed this in some sort of special situation, but any who. When you observe the players, some will save incapacitated players, or leave them to die etc. Each time I observe the players it really fascinates me, because it has a relation to what or how people think, and possibly their mbti preferences ie F/T J/P.

Don't get me wrong, I am not saying you don't see peoples personality purely in real life, but in this case, the players seem to truely divide between the thinking and feeling categories.
With that in mind, this game is set in place of a zombie crisis, where one has to escape with his/her friends, so it might just be this special situation that brings out the players core preferences. I think it is so, because each time when I play it seems that, there are many decisions that affect the out come of the game, either your whole group, escapes or go in a looping trance, of death.

Most notable are decisions such as, to save a person or not, or to kill all 3 of your team mates as a strategic point of view(by killing all 3 by the door you gain health, when the next round starts after you enter the check point.) but there is a problem to that, the other people do not agree. With doing so, they think its cheap, its cheating, and that killing their friend is not nice. They dare not shoot their friend, and in the event that the, zombies rush you, while every one is knocked down. They would try to save you while the zombies are hitting them.

I find this odd, because as another strategic point is that if your dead how would you even save the others.

All comments welcomed and as said before the same could be applied at a bus stop, but only in this case do I see a huge division clearly set.
 
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I sacrifice people when it's strategically or rationally required.
 

inerTia

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I sacrifice people when it's strategically or rationally required.
In response to this, me and a buddy, played on the Dead Air campaign, and as such, people hate us, because we beat the whole campaign in matters of minutes, or should I say escape? We play it on expert mode, thus in that mode, I do not understand why these players even bother playing in such a manner, one whack by the zombie and you are practically dead(pinned down by the targets). People start trashing us because we jump over gates and what not, they want to do everything linearly, they think that doing so is "The Way Its Meant to be played" (reminds you of Nvidia does it not?)

I guess they have sort of an ideal death, going on in their minds.

Either that they get very offended, because you do not save them, because you are going for the door. This is the reason, why you can see a clear line of sight between the 2 categories.
 
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It is annoying when they do not comprehend the logic of your action(s).
 

zxc

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Haven't played any games for a while, but when I played L4D, my friends and I would play on expert and proceed fast and efficiently (we were all experienced FPS gamers so it's no problem). Playing with randoms is another matter however. I wonder why so many inexperienced players play on expert. I usually end up being the one plowing ahead on my own while the group is having a snooze in a room or hiding in a closet. The game is excellent for seemingly requiring teamwork, but it's entirely possible to just play rambo and/or to speedrun on expert.

Also, I never exploit glitches or ways to skip crescendo events. If you want to skip half the game, then why not skip all of it and just not play?
 

inerTia

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Haven't played any games for a while, but when I played L4D, my friends and I would play on expert and proceed fast and efficiently (we were all experienced FPS gamers so it's no problem). Playing with randoms is another matter however. I wonder why so many inexperienced players play on expert. I usually end up being the one plowing ahead on my own while the group is having a snooze in a room or hiding in a closet. The game is excellent for seemingly requiring teamwork, but it's entirely possible to just play rambo and/or to speedrun on expert.

Also, I never exploit glitches or ways to skip crescendo events. If you want to skip half the game, then why not skip all of it and just not play?

Well, see, its not exactly half of the game, its just avoiding some fights, so that you have more health, for the end game. With more health you have more kits, a minimum amount of 40% health is needed to run at optimal speed. The optimal run speeds are important, when you have below 40% the amount of health you will not be able to run quickly. Its the reason why med pack management is very important.

So by killing your self before your team mate closes the door, you respawn with 50% health versus anything under 50%. Besides that not every short cut is a glitch, because all your doing is jumping over things and down. Such as on the No Mercy campaign. On the first map (from the ledge of the roof) you can run off onto the wire, you will always have above 44hp, versus going through the apartments and encountering hostiles, which will force you to burn kits and spend a huge amount of time exposed to the hostiles.

"z_mob_spawn_max_interval_expert" = "180"
"z_mob_spawn_min_interval_expert" = "90"
"z_common_limit" = "30"
"z_mob_spawn_min_size" = "10"
"z_mob_spawn_max_size" = "30"

You do know that, those are the conditions right?
The zombies, spawn based on those conditions, so you should be running when you have the chance to run, and not sit all day, they will just keep spawning until you die. You just have to hold them for a certain amount of time and start running, you have at least 90secs or more to run, until you have to defend again. That does not even include boss spawn rates.....
 

zxc

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I don't consider killing teammates to be a glitch.

Yes, the most efficient way to play on expert (and all difficulties) is to move on and on. The longer you spend in the level, the more swarms come at you.
 

inerTia

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I don't consider killing teammates to be a glitch.
I was referencing short cuts, such as jumping off the roof to reduce the loss of health from entering the apartment. I agree, that is what the players do on expert and other modes too. They keep sitting, it is a snail pace, so the timer runs out, after wards a trance of death...at least most of the players on the public servers.
 

zxc

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I was referencing short cuts, such as jumping off the roof to reduce the loss of health from entering the apartment. I agree, that is what the players do on expert and other modes too. They keep sitting, it is a snail pace, so the timer runs out, after wards a trance of death...at least most of the players on the public servers.

Okidoke.

I must say, L4D is damn fun when you're playing with friends. I feel like playing now in fact.
 
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