Cognisant
cackling in the trenches
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- Dec 12, 2009
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I've been watching some videos about the number of FPS games out there, and it made me realise how a very thematic game like "Deus Ex: Human Revolution" could have been even better.
I think everyone got a laugh when Adam Jensen said "I didn't ask for this"', now I liked the character, indeed there's aspects of who he is that are shown subtlety by his apartment, his office, the way other characters interacted with him, which really sold me on his character, on the surface he seems to have his shit together but just beneath there is a lonely and emotionally damaged man which has nothing to do with the events going on in game.
In fact upon recollection and comparison the entire game wasn't that great, sure the controls were slick, the scenery was pretty, but I did get tired of hacking terminals and for the most part combat was too simple, even on the higher difficulties, but the story carried the experience so well that it wasn't until recently that I realised that.
Anyway to the point, as great a character as Jensen is I think the game could have been better if augmentation wasn't something that was thrust upon him (which I just realised would barely change the character at all) rather it would be interesting if... Well y'know the prevalence of FPS games is largely due to the idea of a gun equalling empowerment, perhaps not to all players but to a large proportion of the audience FPS games specifically target the idea that having and knowing how to use a gun (which is something anyone can learn) is, at least thematically, the only thing separating the player from the protagonist, basically it's an empowerment fantasy, one that's all the more engaging because it's more realistic than say superpowers or being some battle honed badass.
I think the recent Deus Ex could have both embraced and deconstructed this theme if Jensen wasn't given his augmentations but rather offered the choice, a special discount given to him by his boss enabling him to afford the augmentations most people could only dream of, but no obligation to buy. But there's a hidden price, the more augmentations the player chooses to get the less Adam is human, which some people express concern about but it's not really an issue until he catches up with whatshername and depending upon how much of him is left she either accepts or rejects his feelings for her.
This in turn affects the ending, the one that involves ridding the world of augmentations is effectively suicide for a heavily augmented Adam, just imagine his final bitter speech, or for the Adam that got the girl his motivation to rid the world of augmentation is essentially one of spiteful conservatism. Alternately deciding not to rid the world of augmentation is for the augmented Adam a matter of hope and resolve, his human life is effectively forfeit but change is to be expected and there's not telling what the future holds, on the other hand for the unaugmented Adam it's about the moral high ground, he has no right to kill people, whether they are human or not.
So the empowerment fantasy is played both ways, whether augmented Adam is a naive Icarus or a bold Prometheus is for the player to decide, likewise refusing the call is a valid choice, if anything getting through the game using stealth, conventional weaponry and worn body armour would prove that in a transhumanist world people don't have to undergo body modification to keep up, that it's the quality of the person, not their parts that's really important.
In fact given bits of out-of-place dialogue and how frankly ridiculous the phrase "I didn't ask for this" is I think it's quite possible this is what the game's designers intended it to be and that for whatever reason the game was cut down, likely to be rushed out.
I've got half a mind to send an abusive email to Edios to be forwarded to whoever made that decision.
I think everyone got a laugh when Adam Jensen said "I didn't ask for this"', now I liked the character, indeed there's aspects of who he is that are shown subtlety by his apartment, his office, the way other characters interacted with him, which really sold me on his character, on the surface he seems to have his shit together but just beneath there is a lonely and emotionally damaged man which has nothing to do with the events going on in game.
In fact upon recollection and comparison the entire game wasn't that great, sure the controls were slick, the scenery was pretty, but I did get tired of hacking terminals and for the most part combat was too simple, even on the higher difficulties, but the story carried the experience so well that it wasn't until recently that I realised that.
Anyway to the point, as great a character as Jensen is I think the game could have been better if augmentation wasn't something that was thrust upon him (which I just realised would barely change the character at all) rather it would be interesting if... Well y'know the prevalence of FPS games is largely due to the idea of a gun equalling empowerment, perhaps not to all players but to a large proportion of the audience FPS games specifically target the idea that having and knowing how to use a gun (which is something anyone can learn) is, at least thematically, the only thing separating the player from the protagonist, basically it's an empowerment fantasy, one that's all the more engaging because it's more realistic than say superpowers or being some battle honed badass.
I think the recent Deus Ex could have both embraced and deconstructed this theme if Jensen wasn't given his augmentations but rather offered the choice, a special discount given to him by his boss enabling him to afford the augmentations most people could only dream of, but no obligation to buy. But there's a hidden price, the more augmentations the player chooses to get the less Adam is human, which some people express concern about but it's not really an issue until he catches up with whatshername and depending upon how much of him is left she either accepts or rejects his feelings for her.
This in turn affects the ending, the one that involves ridding the world of augmentations is effectively suicide for a heavily augmented Adam, just imagine his final bitter speech, or for the Adam that got the girl his motivation to rid the world of augmentation is essentially one of spiteful conservatism. Alternately deciding not to rid the world of augmentation is for the augmented Adam a matter of hope and resolve, his human life is effectively forfeit but change is to be expected and there's not telling what the future holds, on the other hand for the unaugmented Adam it's about the moral high ground, he has no right to kill people, whether they are human or not.
So the empowerment fantasy is played both ways, whether augmented Adam is a naive Icarus or a bold Prometheus is for the player to decide, likewise refusing the call is a valid choice, if anything getting through the game using stealth, conventional weaponry and worn body armour would prove that in a transhumanist world people don't have to undergo body modification to keep up, that it's the quality of the person, not their parts that's really important.
In fact given bits of out-of-place dialogue and how frankly ridiculous the phrase "I didn't ask for this" is I think it's quite possible this is what the game's designers intended it to be and that for whatever reason the game was cut down, likely to be rushed out.
I've got half a mind to send an abusive email to Edios to be forwarded to whoever made that decision.